In case you missed it, MercurySteam – the Spanish studio behind Metroid: Samus Returns on 3DS is back for Metroid Dread.
While this information wasn’t shared during the western broadcast, it was mentioned by the Nintendo Treehouse team and also in a video featuring Metroid Dread Producer, Yoshio Sakamoto, after the show.
In addition to this, MercurySteam has confirmed it on social media:
During Sakamoto’s discussion about this game long in the making, he explained why Nintendo decided to team up with MercurySteam once again:
“We met MercurySteam Entertainment, with whom we co-developed Metroid: Samus Returns for Nintendo 3DS. They’re extremely talented. Technically, they’re very skilled. They also have great taste. But more than anything, they have an incredible understanding of Metroid games.
“I was confident that teaming up with this wonderful team would finally allow us to bring Metroid Dread to Life. And the result is that we’ve completed a version of Metroid Dread that even surpasses what we imagined 15 years ago.”
So, there you go – MercurySteam is back! Are you glad to see Nintendo has brought them back for this new 2D Metroid game? Have you played its previous game, Metroid: Samus Returns? Tell us down below.
@BlueOcean If a Nintendolife user thinks they know what a franchise “is all about”, then you bet your arse that the people making those games totally know what the game is supposed to be about, and if they are messing with that formula they are doing it deliberately to try something new, to see if they can make the game sell more copies, or even just out of fatigue of using the same formula every time.
I can guarantee you that there isn’t anything a random commenter knows that the lead designer working on these games wouldn’t. It’s just that we never know the entire thought process behind certain decisions, and when they don’t work it seems obvious, but it really isn’t that simple. Developing a game is like being on a train ride and meanwhile putting down rails in front of you.
Btw, I totally agree about BotW, I mean, it’s a completely different type of game, but again, that was a deliberate decision in order to grow the series. This is what Zelda is now. For other games, this attempt to redefine them didn’t work, it worked for Zelda.