@Kalmaro That’s just blatantly untrue. Certain games cannot come to Switch because the sacrifices would critically undermine the foundations of the gameplay. Take something massively RAM and CPU intensive like Europa Universalis IV, which runs thousands of processes in real time. Late game I run a month in roughly 5 seconds at max speed on my relatively recent PC. My Mac from 10 years ago would take about 1 minute. That’s 12 times slower to run the same amount of in-game time, which adds up over the course of the standard 377 year game. On Switch, the machine just isn’t powerful enough to make that game an enjoyable experience. The core fun is hampered by the lack of pure computing power. It’s not a graphically intensive game by any stretch of the matter either, proving that Switch isn’t only held back in terms of resolution or frame rate.
Other games that just wouldn’t run on Switch include Final Fantasy XIV in its current form as its gameplay relies on multiplayer being seamless and identical across platforms in terms of number of enemies on screen, draw distance to plan out approaching enemies etc. Perhaps if they completely removed particle effects but even then I’m not convinced. Other MMOs like EVE Online or basically anything with massive scale would be held back by Switch’s network capabilities and RAM.
Total War could technically be ported if they totally scaled down battles but then there’s not much point, as one of its draws is the number of things happening on screen at once as you try to juggle your thousands of soldiers. It just wouldn’t be as impressive or fun if they shrunk it down.
Mount & Blade 2, again, held back by the lack of RAM and CPU power. Even if the resolution and draw distance were a foggy mess, you could barely have any units on screen which would take the fun out of being a foot soldier in a massive battle.
There are some games that perhaps could be on Switch, but would be such worse experiences that there’s not really much point.