Samus’ latest outing Metroid Dread has received a lot of praise since it arrived on the Nintendo Switch in October and now it’s been crowned #1 in TIME’s 10 best games of 2021.
The newest chapter in the Metroid series managed to place ahead of heavy-hitters such as Halo Infinite, Forza Horizon 5, and even The Game Awards’ winner, It Takes Two. Here’s exactly what TIME had to say about MercurySteam’s most recent Metroid release:
“When most people think of Nintendo, they conjure up images of kid-friendly characters like Mario and Pikachu. But Samus Aran, badass intergalactic bounty hunter of Metroid fame, has long earned her place on the Mount Rushmore of the company’s characters. And after more than a decade without a proper Metroid game, Samus returned in a big way with this year’s Metroid: Dread, a 2D side-scroller for the Nintendo Switch that sees our hero stalked by artificially intelligent killer robots on the mysterious planet ZDR. Dread, which longtime Metroid producer Yoshio Sakamoto has been cooking up on and off for nearly two decades, is often legit scary-though not quite on the level as something like an Alien: Isolation- and a delightful return to form for a classic and beloved franchise.”
And here’s is TIME’s full list:
Just last week, Metroid Dread took out best “action/adventure” game at The Game Awards. It was up against titles like Psychonauts 2 and Ratchet & Clank: Rift Apart.
Have you played Metroid Dread on the Switch? Is it your game of the year? Tell us down below.
It’s probably due to how big of a success this game was in comparison to the last three releases. Samus Returns was a great refresher but was released on a console that was heavily overshadowed by the Switch. Federation Force was…really something else. And Other M…also something else.
It also comes with appreciation for how long this game was stuck in development. Coming out of development hell, this game is a huge success on a developmental standpoint.
You’re right. There’s barely a soundtrack. As a matter of fact, I think they just recycled both the Metroid series theme and Samus’s theme from Samus Returns. As far as replay value, sure. It’s a linear game technically and it only dips into the shallow waters of Metroidvanias, but maybe that’s all people wanted. Simplicity can score as much as complexity.
Imho, an “Arcade Mode” (No Story, no EMMI) and a Boss Rush mode would have gone a looooong way with this title.
Heck, i’d take the Boss Rush alone, my personal favorite part of the game.