Skip to content

Plug2Game

Games to Cosplay

  • News
  • Reviews
    • Online Games
    • PC Games
    • Android Games
    • iOS Games
    • Console Games
  • More
    • Otaku
    • Cosplay
  • Hardware
  • About Plug2Game
    • About Plug2Game
    • Contact/Feedback
    • Advertising
    • Terms of Use
    • Privacy Policy

Golden Force Review (Switch eShop) | Nintendo Life

Posted on February 21, 2021February 21, 2021 by Gamer/ Source

The initial vibe we picked up from side-scroller Golden Force was a very positive one. The mixture of platforming and combat – complete with power moves, juggles and burst-dashes – recalled Treasure’s GBA masterpiece Astro Boy: The Omega Factor. It may not be the most well-known game, but trust us when we say this: anything that can capture its essence – even momentarily – has something worthwhile to offer. While it can’t justify this comparison for its duration, to even mention it in the same breath as Astro Boy speaks to the effort that’s been poured into Golden Force.

Taking control of one of four characters – or two of four in local multiplayer – it’s a fairly straightforward action-platformer in concept, but the execution is a cut above average in several ways. Movement and combat feel good and crunchy (though there’s a lack of HD rumble), with enemies able to be juggled into the air and launched away, turning them into dangerous, ricocheting projectiles that can damage other bad guys.

When defeated, they explode into gobs of gooey red blood and a fountain of coins – this is a ceaselessly satisfying bit of visual feedback and can be rather spectacular. This same level of impact is retained in almost every action, such as bashing seven shades of something-or-other out of a treasure chest, watching coins spew out of it into your waiting wallet. Golden Force generally understands that pronounced visual feedback is important to action games. It’s a shame, then, that when it lapses from this understanding it does so in rather devastating ways.

In a game that’s eager to kill you, it’s always best practice to make every one of those deaths feel fair. Golden Force, sadly, doesn’t. Your attacks are limited in their range; that’s fine, it’s melee combat. But what makes this problematic is the fact that simply touching enemies will reduce your health. Sure, that’s standard in platformers, but not when you need to get quite as up close and personal as you do here.

It’s all too easy to overshoot on a combo, brush against the enemy, and take damage. If you had a more reliable means of health recovery, this would be easily forgivable, but HP refills and checkpoints are surprisingly rare. Monsters will drop from the sky as well as burrowing up from below, another cause of frustration. These problems could have been mitigated by simply making enemies not damage the player on basic contact, or even adjusting the way health works so the weakest beastie doesn’t shave off the same amount of health as the hulking, tentacled monstrosity.

Besides fighting, there’s also platforming to be done and by and large, it’s fun stuff. Levels are about the right length (though could use another checkpoint apiece, as mentioned), and you traverse them breezily and snappily. Your character’s ranged dash-attack move is a good example of a combat mechanic that enhances traversal, and the large, special coins hidden within each level (trade these in for pricey permanent upgrades) are well-placed.

Disappointingly, there are some rookie-level design mistakes that bring things down. We were shocked to find one such example in the early game a section where a line of coins trailing downward off-screen led to an instant-death pit. The situation requires the player to drop, then dash forward onto a platform only visible once you’ve already left safe ground. Sure, it’s only going to catch you out once, but it’s such a cardinal level design sin that we fear it may betray a lack of testing. Of course, that’s just an assumption, as there is an evident passion for games here, but this sort of thing really has no place in an otherwise solid platformer. Add this sort of thing to the off-screen turrets and already-lamented burrowing enemies, and there’s enough frustration to push you away from the game if you don’t have patience.

Visually, it’s all pleasant enough, with a fun (if familiar) pixel-art style that’s appealing and coherent. There are some atrocious frame-rate drops when the screen gets too busy, but thankfully a patch has been promised and even then we didn’t find they led to any unfair deaths, mostly only cropping up when enemies are destroyed and no longer a threat. The music is suitably rambunctious, though we found it doesn’t stand out. Aesthetically the game is more function over form, and with the exceptions of the sadly quite major issues we’ve already mentioned, this is a good time.

Share this:

  • Click to share on Facebook (Opens in new window) Facebook
  • Click to share on LinkedIn (Opens in new window) LinkedIn
  • Click to share on WhatsApp (Opens in new window) WhatsApp
  • Click to share on Telegram (Opens in new window) Telegram
  • Click to share on Pocket (Opens in new window) Pocket
  • Click to share on Pinterest (Opens in new window) Pinterest
  • Click to share on Tumblr (Opens in new window) Tumblr
  • Click to share on X (Opens in new window) X
  • Click to share on Reddit (Opens in new window) Reddit
Posted in NewsTagged combat mechanic, Golden Force, Mom Hid My Game!, Nintendo, Nintendo 3DS, Nintendo Account, Nintendo eShop, Nintendo Network, Platform games, player, Puzzle video games, Video game consoles, Video game platforms, Video games, Wii U

Post navigation

Previous: Analysis: Animal Crossing fuels record profits for Nintendo, even with Xbox X|S and PS5 launches – GeekWire
Next: Nintendo Switch Mario edition ‘Red and Blue’ console: where to buy it

Trending

  • OPA!!! NOVOS JOGOS de GRAÇA PARA RESGATE PERMANENTE na EPIC GAMES e DYING LIGHT GRÁTIS É REAL!!
  • Wondercon 2023 - Cosplay Music Video
  • Stardew Valley meets DnD in this gorgeous farming sim that just launched with 8-player co-op | GamesRadar+
  • Oldest car in GTA games! #gtaevolution
  • C2E2 2023 Cosplay Music Video - Chicago Comic and Entertainment Expo 2023
  • 'Shrek 5,' Donkey Spinoff With Eddie Murphy Eyed by DreamWorks - Variety
  • Car Games - Auto Kinder - Rennspiel - Android Games
  • Coldplay - Paradise (Official Video)
  • Six game studios tell CMA Microsoft’s Activision Blizzard deal would improve competition
  • 🚨EITA!!🚨 DYING LIGHT: ENHANCED EDITION de GRAÇA na EPIC GAMES STORE ?? RUMOR FORTE!
Shop Best Deals

Related Posts

  • News

Suzie Yeung interview – FINAL FANTASY VII REMAKE INTERGRADE | Square Enix Blog

  • Gamer/ Source
  • August 3, 2021
  • 9 min read
  • 0

Fans are excited about the introduction of Yuffie Kisaragi in FF7R EPISODE INTERmission – the […]

Share this:

  • Click to share on Facebook (Opens in new window) Facebook
  • Click to share on LinkedIn (Opens in new window) LinkedIn
  • Click to share on WhatsApp (Opens in new window) WhatsApp
  • Click to share on Telegram (Opens in new window) Telegram
  • Click to share on Pocket (Opens in new window) Pocket
  • Click to share on Pinterest (Opens in new window) Pinterest
  • Click to share on Tumblr (Opens in new window) Tumblr
  • Click to share on X (Opens in new window) X
  • Click to share on Reddit (Opens in new window) Reddit
  • News

The Exquisite Liminality Of Zelda: Skyward Sword – Feature – Nintendo Life

  • Gamer/ Source
  • April 21, 2021
  • 8 min read
  • 0

To celebrate the 35th anniversary of The Legend of Zelda, we’re running a series of […]

Share this:

  • Click to share on Facebook (Opens in new window) Facebook
  • Click to share on LinkedIn (Opens in new window) LinkedIn
  • Click to share on WhatsApp (Opens in new window) WhatsApp
  • Click to share on Telegram (Opens in new window) Telegram
  • Click to share on Pocket (Opens in new window) Pocket
  • Click to share on Pinterest (Opens in new window) Pinterest
  • Click to share on Tumblr (Opens in new window) Tumblr
  • Click to share on X (Opens in new window) X
  • Click to share on Reddit (Opens in new window) Reddit
  • News

Random: This Dungeons & Dragons Map Is A 4K Recreation Of Zelda: ALTTP’s Light World – Nintendo Life

  • Gamer/ Source
  • June 5, 2021
  • 5 min read
  • 0

My one experience with true D&D ended badly when the DM told me I couldn’t […]

Share this:

  • Click to share on Facebook (Opens in new window) Facebook
  • Click to share on LinkedIn (Opens in new window) LinkedIn
  • Click to share on WhatsApp (Opens in new window) WhatsApp
  • Click to share on Telegram (Opens in new window) Telegram
  • Click to share on Pocket (Opens in new window) Pocket
  • Click to share on Pinterest (Opens in new window) Pinterest
  • Click to share on Tumblr (Opens in new window) Tumblr
  • Click to share on X (Opens in new window) X
  • Click to share on Reddit (Opens in new window) Reddit
  • News

“Pokémon Redrawn” Is A Pixel Art Project That’s Redesigning Johto And Kanto – Nintendo Life

  • Gamer/ Source
  • June 3, 2021
  • 3 min read
  • 0

Everyone loves a Pokémon remake, but what if those remakes kept the aesthetic of the […]

Share this:

  • Click to share on Facebook (Opens in new window) Facebook
  • Click to share on LinkedIn (Opens in new window) LinkedIn
  • Click to share on WhatsApp (Opens in new window) WhatsApp
  • Click to share on Telegram (Opens in new window) Telegram
  • Click to share on Pocket (Opens in new window) Pocket
  • Click to share on Pinterest (Opens in new window) Pinterest
  • Click to share on Tumblr (Opens in new window) Tumblr
  • Click to share on X (Opens in new window) X
  • Click to share on Reddit (Opens in new window) Reddit