Gabe Newell: Pricing Valve’s Switch-Like Steam Deck Was “Painful” – Nintendo Life

@HalBailman Honestly while I don't expect them to really be pressured enough to drop the price, if this does come gunning for the Switch and somehow DO pressure it....

Nintendo can afford to drop the Switch's more than Valve could afford to drop this thing's price further.

Simply sell, the Switch sells at a profit while everything this article mention seem to point that even the cheapest Steam Deck(whose storage size and speed might be an unstated weakness for the larger size of PC games) is likely sold at a loss.

So Nintendo likely could just drop their price from "Sell at a profit" to "Break even prices" which, iirc the profit margin of Switch consoles being roughly 50$, could mean the OLED for ~300$, previous baseline Switch for 250$ and Switch Lite for 150$.

So unless Steam Deck can drop below that 400$ asking price, we'd be talking differences of 100-250$ by which point the answer would easily be "Sure it's weaker but we already know it has games that were popular enough to sell 20-35 million copies sold and cost a ***** load less more".

But to drop price the Steam Deck would need to go from "likely sell at a loss" to "sell at a greater loss" just to catch up to Nintendo selling at "Selling at just no profit but no loss either" if Nintendo wanted to go that route.

Ultimately though Nintendo was always adverse to selling at a loss and why would they not? The last time they did that was the WiiU and we know how much of a disaster that was.

Ultimately though, my personal thought is I dislike consoles being sold at a loss to drive up the demand for "better" hardware. Sony and Playstation doing so is the main reason we keep having these forced generational leap even on PC where, unlike the heavily discounted of these consoles, players would always need to pony up the "real" cost of hardware which often resulted in "Games being cheaper on PC" frequently being offset by "PC hardware cost a heckton to upgrade to keep up" every times a new generation landed. And tbh it worked for Sony/Microsoft because "look at our affordable all-in-one hardware package" is one of the chief contributor to a lot of players(and thus developers and genres) going from PC to consoles for a while.

And some justify it because "Tech has to progress" but I wonder.
Seeing the cost in added cut taken from game sales, the rising cost of game development leading the standard AAA game sale price to rise from 60$USD to 70$USD, the constant tales of overworked development studios and burnouts and toxic work environment.... I wonder if this progression truly is natural or entirely being purely "forced" just so a few(already extremely rich) industry players can find a way to stand out by simply throwing more money at things and (an extremely limited and increasingly same-looking) visual spectacle instead of competing for who can make the most unique and compelling games.

But then again I'm the kind of people who's growing to NOT want prettier game but, as the quote someone else posted at some point, rather want " shorter 'worst' looking games made by better paid and less overworked development teams".
And while I say 'worst' looking games, I mean purely from a technical standpoint because what I'm talking about is stuff like Hades which managed to be extremely stylish and compelling WITHOUT driving it's entire development team into the ground and burnout.

But I know that kind of goal won't be a thing as long as industry players keep artificially subsidizing "hardware generation upgrade" before the tech is ready to NOT sell at a loss(and be better understood/grasped by studios) in a situation where the games that keep getting the most coverage are always the most "cinematographic"(i.e.: the kind usually being made by the studios and publishers most able to overwork their team even as they throw millions at the development and marketing to achieve said "cinematographic" cachet that increasingly look the same whichever AAA game you're looking at even as "lesser" industry players struggle to stand out due to lacking the budget to create this marketed cinematographic style most gaming media focus on meaning so many unique and compelling experience can often fly under the radar).

Author: Gamer/ Source