Japan has once again got some slightly different offerings for its Switch Online SNES and NES library this month.
All up, two of the five games are different. While Japan’s service is also getting Caveman Ninja (Joe & Mac), Magical Drop II, Ninja JaJaMaru-kun, in the place of Spanky’s Quest and Super Baseball Simulator 1,000, there’s Telenet’s 1992/93 SNES release Doomsday Warrior and another Fire Emblem release.
It is Intelligence System’s 1996 Super Famicom release, Fire Emblem: Genealogy of the Holy War. This game has also previously been released on the Wii and Wii U eShop in Japan, and is the fourth work in the series. Here’s a bit more about it along with some screenshots, courtesy of Nintendo’s Japanese website:
“This title is a role-playing simulation game for Super Nintendo released in 1996. The main character, Sigurd of the Principality of Sialfi, will overcome the battles that occur one after another with his friends. You can enjoy the story of two generations of parents and children, and sometimes the characters appearing in love fall in love with each other. It is also possible to pass on the ability to the child.”
These games will be added to Japan’s Switch Online Super Famicom and Famicom service on 26th May (the same date as the western releases). If you want to play Fire Emblem or any of these other games, you’ll need to have access to a Japanese Switch account and the Super Famicom app. Keep in mind, this particular Fire Emblem has never been localised, so there’s no official translation for it.
To view the western line-up for this month, see our previous post. What do you think of Japan’s offerings for the month of March? Leave a comment down below.
The ginormous maps cause all sorts of problems both with unit balance and the fact there’s going to be tons of just moving units around from one objective to next (with no auto-movement or anything either). The way the item system works and all that feels very restricting and I hate how the arena is designed in such a way that you can just spam it infinitely at basically zero cost until your units get lucky and win because there is no penalty for losing in there, it’s super annoying to do but since there is no gameplay cost you should do it unless you purposefully wsnt to limit yourself. All the management stuff in this one is just extremely tedious.