It appears you won’t have to set aside 100 hours of playtime in order to complete Assassin’s Creed Mirage as Ubisoft has confirmed the game will be similar in size to the titles released before the series went full-blown RPG. Built to celebrate the 15th anniversary of Assassin’s Creed, the title is a smaller project on purpose.
With a focus on “stealth, on close-quarter combat, on parkour, and a denser city,” you should expect it to last somewhere in the region of 15 to 20 hours. “Yes, you should expect something that’s closer to our original games,” executive producer Marc-Alexis Côté told IGN. Assassin’s Creed Mirage is priced at £44.99/$49.99 as a result.
Côté also spoke of the upcoming Assassin’s Creed Infinity platform, which will house Assassin’s Creed Codename Red (feudal Japan setting) and Assassin’s Creed Codename Hexe (rumoured to take place during witch trials of the 1600s) when they release. While the former will continue the series’ recent RPG trend, Hexe won’t be one. Therefore, Côté believes the Infinity platform will allow the publisher to develop different experiences of varying sizes. “Not everything has to be a 150-hour RPG, right?”
Infinity will also open the franchise up to different pricing tiers. “Sometimes you’ll have free experiences as well, which I think is a great way to entice players to either come back. Commenting on the success of Assassin’s Creed Valhalla’s crossover quests with Assassin’s Creed Odyssey, Côté said they got fans interested in different products and so appropriate price tags will be “top of [our] mind as we build Infinity”.
Are you happy to hear not every game in the Assassin’s Creed series going forward will require more than 100 hours to complete? Let us know in the comments below.
“Not everything has to be a 150-hour RPG, right?”
Such a refreshing take. The new ACs never appealed to me, as it looked more hack-slash RPG than stealth a action.
What I enjoyed about the original AC is that you’re able to hide in plain sight – which made it competitive against other stealth juggernauts like Metal Gear or Splinter Cell. In these games, you stick to the shadow and use your gadgets to complete your mission. In AC, you hide in plain sight: march with the priests, sit in stalls, and look completely innocuous. It’s a refreshing take in the stealth action genre.
Stealth characters are not supposed to be one-man army, where you can take on a horde of mindless AIs. The point of these games is to infiltrate, complete your objective, then leave. And when you are spotted – you’re supposed to lose all your advantages. Stealth games should PUNISH you if you fail to remain sneaky.
I don’t know if that will be the case in this new iteration. I can sense some action elements similar to previous games. So I am not holding my breath on AC Mirage providing us with a new stealth (or rather old) stealth action experience.